fix: console area 2x (edge 1.4), comet moving light, darker blueprint grid bg
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@@ -135,6 +135,11 @@ const sleep = (ms) => new Promise((r) => setTimeout(r, ms));
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out.gridCols = getComputedStyle(grid).gridTemplateColumns.split(' ').length;
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out.gridGap = getComputedStyle(grid).columnGap;
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out.gridMarginTop = getComputedStyle(grid).marginTop;
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out.gridMaxW = getComputedStyle(grid).maxWidth;
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var conEl = vis('.dsh-wt_console');
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out.consoleBgImage = conEl ? getComputedStyle(conEl).backgroundImage.slice(0, 60) : null;
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out.consoleBgSize = conEl ? getComputedStyle(conEl).backgroundSize : null;
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out.consoleBgColor = conEl ? getComputedStyle(conEl).backgroundColor : null;
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var cards = grid.querySelectorAll('.dsh-wt_consoleCard');
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out.cardCount = cards.length;
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var c0 = cards[0];
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@@ -172,6 +177,7 @@ const sleep = (ms) => new Promise((r) => setTimeout(r, ms));
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out.busyBgImage = bs.backgroundImage ? bs.backgroundImage.slice(0, 60) : null;
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out.busyAnim = bs.animationName;
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out.busyShadow = getComputedStyle(cardEl).boxShadow.slice(0, 90);
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out.busyFilter = bs.filter ? bs.filter.slice(0, 60) : null;
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cardEl.classList.remove('dsh-wt_consoleCard-busy');
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cardEl.classList.add('dsh-wt_consoleCard-glowDone');
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await sleep(300);
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